How Separation Engine works

Every feature, start to finish, on one real job: the Sound and Fury art separated in Sim process on a black shirt. Screenshots are from the live tool.

  1. 01Start your trial
  2. 02Engine sep or AI sep
  3. 03Before the rip
  4. 04Pick the method
  5. 05Read the preview
  6. 06Press check
  7. 07Channels
  8. 08Edit plates in Big view
  9. 09The AI sep
  10. 10Settings
  11. 11Films and downloads
  12. 12My shop, tour and tips
Sound and Fury art: a crowned skull between a blue lion and a red lion, lightning, chains and flames on black
The example art. 3300 × 4124 px, full color, black background. Download it and follow along.

1Start your trial

Every sep starts with a free account. Creating one starts a 7-day trial with 2 AI seps and 5 Engine seps, downloads included, no card. A sep is one piece of art: re-rips, a new shirt color, new settings or a different method on the same art don't use another one. After the trial, Starter gives you 25 AI seps and 25 Engine seps a month; Pro and Shop give you unlimited Engine seps and more AI seps. See plans.

The Separation Engine with the Sound and Fury art separated: original, print preview, AI card and settings
The whole tool on one screen: your art on the left, the print preview in the middle, the AI card and settings on the right. Sound and Fury, Sim process, black shirt, 8 screens.

2Engine sep or AI sep

Before any art goes in, pick how to separate it. The drop area stays shut until you do.

Your pick is remembered. Change it any time with Change above the drop area or the switch in the AI card.

The Engine sep and AI sep choice above the drop area
Pick Engine sep or AI sep before you upload. The drop area opens once you do.

3Before the rip

Drop the art (JPG, PNG or WebP) or click to browse. Nothing separates until two things are settled:

The Sound and Fury art is 3300 px wide, about 275 DPI at 12", so it rips as is on a black shirt.

The Before the rip step with resolution at 12 inches and a black shirt picked
Before the rip: 275 DPI at 12" wide is big enough, and the black shirt is picked. Rip the seps unlocks once both are set.

4Pick the method

MethodWhat it doesUse it for
Spot colorsEvery pixel snaps to one flat ink (or the shirt). Crisp, solid plates.Logos, type, vector-style art
Sim processA small set of inks blends with halftone dots to rebuild the art. Areas one ink already matches print solid.Painted, photo or gradient art, especially on darks. This example.
IndexDiffusion dither: every pixel is one solid ink, no halftone screens or angles.Forgiving prints, no moiré
4-colorCMYK process: transparent inks overprinting in halftones.Photos on white or light shirts

New art is read on load: flat art starts in Spot with Auto, painted art starts in Sim. The Presets row sets the screen count, and it includes the underbase: 8 colors on a black shirt is the base plus 7 inks. Auto finds the smallest set that still holds the look.

5Read the preview

The tabs above the preview show the same sep five ways. This is the Sound and Fury art as the engine separated it: Sim process, black shirt, a base plus 7 inks.

Zoom with the + and − buttons, pinch or ctrl + scroll; drag to pan; double-click for 100%. Undo steps back through your changes.

Print preview of the Sound and Fury sep on a black shirt
Print preview: every screen as real halftone dots on the black shirt.
Compare view wiping between the art and the predicted print
Compare: your art on the left of the handle, the predicted print on the right.

6Press check

Press check prints the job hit by hit in print order, so you see exactly what the base does, where each ink lands and what the flash covers before you burn a screen. Step with ◀ Hit / Hit ▶, ▶ Play it through, or tick channels on and off to see the print without them (preview only; films still export).

Press check after hit 4 of 8 with the channel list
Press check after hit 4 of 8: base, Gold, Orange and Light Blue are down. Scarlet, Gray, Royal Blue and the highlight White are still to come.

7Channels

Each card in the Channels panel is one screen, in print order: its ink color and nearest Pantone, coverage, suggested mesh and how much of it sits on base. Drag the P-number (or use ‹ ›) to change the print order. More opens the card:

In Color settings you can click any ink to change its color or name, turn it off, lock it Solid so flat areas of that color print 100%, or remove it. + Add ink finds the most-needed missing ink, Pick from art takes one from the preview, + Highlight and + Black add those screens, and Fit to folds the closest inks together until the job fits your screen count.

In Plates, the bar above a single plate has Amount and Mid (density and midtones), Choke, Stroke, Output (halftone or transparent), Order, Merge into, and per-plate LPI and angle.

Channels panel with eight screen cards, one opened
The Channels panel: one card per screen. The Gold card is opened with density, vibrance, choke, stroke, base share, mesh, flash and a film note.
Color settings with Sim process, presets and the ink list
Color settings: method, screen count presets, Fit to, and the ink list with Solid, On and remove.

8Edit plates in Big view

Open a plate in Plates, then hit Big view (or pick the Wand or Lasso, which opens it for you). The preview fills the window and the plate tools sit in a rail beside it.

The Scarlet plate in ink color with the plate tools above it
Plates: the Scarlet screen in its ink color, with Amount, Mid, Choke, Stroke, Output, Order and Merge above it.
The Scarlet plate as a black film
The same plate as the black film that goes to the screen room.
Big view with the wand selecting part of the Scarlet plate
Big view: the plate fills the window and the tools sit in the rail. The wand has selected part of the SOUND lettering, ready to Move, Copy or Erase.

9The AI sep

With AI sep picked, the AI card runs on every new piece of art. It reads the art, plans the inks, rips, scores the predicted print against your art, and keeps whichever sep scores better: the engine's or its own.

On an Engine sep you can still click Check this sep with AI to run one AI sep on that piece.

The AI card with Match, Skin, Screens and On target scores, a fix tip, the Screens slider and why each ink was picked
The AI card on this job: Match 9.4 ΔE (good), 8 screens, 91% on target, a fix tip for the base, the Screens slider, and a reason for every ink.

10Settings

Art size and upscale

Print width, DPI check and the upscaler, the same as Before the rip.

Garment and base

Shirt color or none. Underbase Auto, On or Off; Choke the base (2 to 3 px is standard); Pull black so the shirt makes the black; Base strength from Light to Full; Base only for a single base film.

Color settings

Method, presets and Color Crunch (fold the closest inks until the job fits your screen count), the ink list, Ink blending (how freely Sim inks mix; 50 is classic sim), Auto-tune after every rip, and Black detail by shirt.

Art adjust

Saturation, vibrance, brightness and contrast before the rip. Tap a preset to re-pull inks from the adjusted art.

Films and dots

LPI and angle (45 LPI for manual presses, 55 for autos), dot shape (ellipse is the default), posterize, min dot (10% holds on 230+ mesh), dot gain compensation for auto or manual presses, and speck cleanup.

Finishing

Pre-rip halftones for shops without a RIP (600 or 1200 dpi dots straight out of the download) and Distress: one texture knocked out of every plate at the same spots so it stays registered.

Film marks and info

Registration marks, crop marks, a step wedge and a label with job #, customer, print location, artist and notes. Pick what each film shows: hit number, ink and nearest match, mesh, LPI and angle, shirt, size and date.

Garment and base settings
Garment and base: shirt, underbase, choke, pull black and base strength.
Films and dots settings
Films and dots: LPI and angle, dot shape, posterize, min dot, dot gain and speck cleanup.

11Films and downloads

Preview film (under Film marks and info) shows each film as it will print, with marks and the label. Step through every film with Prev and Next, the arrow keys, or the numbered chips. Proof puts your art beside the simulated print with every film.

The film viewer showing film 5 of 8, the Scarlet plate with registration marks and the job label
The film viewer: film 5 of 8, Scarlet, with registration marks and the job label. Chips across the top jump to any film.

Pick a format and download:

FormatWhat you get
EPS1-bit PostScript films at true print size. The RIP standard.
PNG / JPGBlack on transparent (PNG) or on white (JPG) at 300 DPI.
PSDOne Photoshop file with every plate as a named spot channel.
PDFFilms as pages, ready to print.
DCS 2.0For Illustrator separations. For Photoshop, use PSD.
PSD for AIA PSD set up to place in Illustrator for host-based separations.

Download all films · ZIP gets every plate; Download current plate film gets the one you're viewing. The sep sheet for the press lists every screen with its ink, mesh, print order and flash.

Format buttons, Download all films, Download current film and Sep sheet for the press
Pick the format, then download every film, the one you are viewing, or the sep sheet.

12My shop, tour and tips

The guided tour card pointing at the Channels panel
The guided tour, step 6: Channels.

Try it on this art. Download the Sound and Fury file, open the tool, pick Engine sep or AI sep, drop it in and choose a black shirt.

Open Separation EngineSee plans